Good design: hierarchy
More often than not I hear people saying…”you need to write less content so your site does not look crowded”…I have to say that is kind of a crappy thinking, the reality is that if you have poor design and user experience in your product no matter how much text you have, it will not do what it is supposed to do: engage your customers.
Less is more. There is no doubt about that. You also need to ask yourself, why less is more? When you say less is more, you are not really tackling the root problem. The root problem relies on hierarchy - good hierarchy. It does not matter if you only have three lines of text and a picture or if you have pages of text and a gallery. If you do not establish a good hierarchy from the start your design will go to hell.
The idea is that when your users get to your site, they need to understand clearly where to start reading, and from there they understand. The first thing users should see is who you are and what you do, connect with their emotions in showing your product as a solution to one of their problems. The most successful products know exactly what problem they are solving and who they are solving it to.
Some ways of creating hierarchy are size, color, leading/tracking, caps, etc. Establish your styleguides and question yourself why you are choosing what you are choosing.
Remember that your ultimate goal is to express an idea or message to your users. The experience you design needs to be legible, forget about writing big chunks of text in serif typography, it is just the nature of this font, having more detail it is easier for it not to be consistent across browsers and resolutions. Serif fonts are always your best bet for longer texts.
Design with real content, or have in mind that your content will change all the time. You can have different scenarios, you might be designing a website for a small client, where the content might not be changing that much, then try always to design with the real text. If you are working with a more dynamic client that has more a channel of information with its users, then design having this in mind. Think that the title might sometimes be one line, sometimes two, that the paragraph might be one big chunk of text, sometimes might be two, etc.








UX = User experience, but what is really user experience?